001 /////////////////////////////////////////////////////////////////////////////// 002 // Copyright (c) 2006, Frank S. Nestel, All Rights Reserved. 003 // 004 // This library is free software; you can redistribute it and/or 005 // modify it under the terms of the GNU Lesser General Public 006 // License as published by the Free Software Foundation; either 007 // version 2.1 of the License, or (at your option) any later version. 008 // 009 // This library is distributed in the hope that it will be useful, 010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 012 // GNU General Public License for more details. 013 // 014 // You should have received a copy of the GNU Lesser General Public 015 // License along with this program; if not, write to the Free Software 016 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 017 /////////////////////////////////////////////////////////////////////////////// 018 019 package de.spieleck.app.turn; 020 021 /** 022 * Represents a way how games and players are scored. 023 * <br /> 024 * ScoringMode is actually factories (GoF pattern) for 025 * implementations of {@link PlayerGameScore} and {@link PlayerScore}. 026 * 027 * <p><a href="$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/ScoringMode.java $">$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/ScoringMode.java $</a></p> 028 * 029 * @author Frank S. Nestel 030 * @author $Author: nestefan $ 031 * @version $Revision: 2 $ $Date: 2006-03-20 14:33:27 +0100 (Mo, 20 Mrz 2006) $ $Author: nestefan $ 032 */ 033 public interface ScoringMode 034 extends LineSourceInited 035 { 036 /** 037 * Parse a single players score from a String. 038 */ 039 public PlayerGameScore parseRawScore(String line) 040 throws Exception; 041 042 /** 043 * Return error when scores are not fitting together. 044 * I.e. for chess the sum of all (=2) player scores must 045 * be 1 and it can actually only be 1:0, 0.5:0.5 or 0:1. 046 */ 047 public String checkScore(PlayerGameScore[] raw); 048 049 /** 050 * Perform adjustments on the playerscores of a game. 051 * This is useful for do some normalization of individual scores 052 * depending on total scores in a game. 053 */ 054 public PlayerGameScore[] adjustScore(PlayerGameScore[] raw); 055 056 /** 057 * Accumulate the total score of a player with the outcome of one game. 058 */ 059 public PlayerScore add(PlayerScore p, PlayerGameScore pgs); 060 061 /** 062 * Accumulate player total scores to another total for tiebreaking reasons. 063 * With the right implementation of chess scores, this results in 064 * a Buchholz score. 065 */ 066 public PlayerScore addPlayers(PlayerScore p1, PlayerScore p2); 067 068 /** 069 * Generate an initial score for a players tournament start. 070 */ 071 // XXX lacks handicap mecahnism for games like Go. 072 public PlayerScore initialValue(); 073 074 /** 075 * Generate a zero score for a game with yet no outcome. 076 */ 077 public PlayerGameScore zeroScore(); 078 }