001 ///////////////////////////////////////////////////////////////////////////////
002 // Copyright (c) 2006, Frank S. Nestel, All Rights Reserved.
003 //
004 // This library is free software; you can redistribute it and/or
005 // modify it under the terms of the GNU Lesser General Public
006 // License as published by the Free Software Foundation; either
007 // version 2.1 of the License, or (at your option) any later version.
008 //
009 // This library is distributed in the hope that it will be useful,
010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
012 // GNU General Public License for more details.
013 //
014 // You should have received a copy of the GNU Lesser General Public
015 // License along with this program; if not, write to the Free Software
016 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
017 ///////////////////////////////////////////////////////////////////////////////
018
019 package de.spieleck.app.turn.pairing;
020
021 import java.util.Arrays;
022 import java.util.Random;
023
024 import de.spieleck.app.turn.Game;
025 import de.spieleck.app.turn.Player;
026 import de.spieleck.app.turn.SplittingMode;
027 import de.spieleck.app.turn.PlayerRegistry;
028
029 /**
030 * This is a simple pairing mode, which simply chooses the
031 * top-N number of players to play a true final.
032 *
033 * <p><a href="$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/pairing/FinalPairing.java $">$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/pairing/FinalPairing.java $</a></p>
034 *
035 * @author Frank S. Nestel
036 * @author $Author: nestefan $
037 * @version $Revision: 2 $ $Date: 2006-03-20 14:33:27 +0100 (Mo, 20 Mrz 2006) $ $Author: nestefan $
038 */
039 public class FinalPairing
040 extends BasePairing
041 {
042 public Game[] pairing(int round, PlayerRegistry pRegistry, SplittingMode sm)
043 {
044 Player[] standing = pRegistry.getActivePlayers();
045 Arrays.sort(standing);
046 GameImpl[] res = new GameImpl[1];
047 res[0] = new GameImpl(1);
048 for(int i = 0; i < sm.optimal(); i++)
049 res[0].add(standing[i]);
050 return res;
051 }
052 }