001 /////////////////////////////////////////////////////////////////////////////// 002 // Copyright (c) 2006, Frank S. Nestel, All Rights Reserved. 003 // 004 // This library is free software; you can redistribute it and/or 005 // modify it under the terms of the GNU Lesser General Public 006 // License as published by the Free Software Foundation; either 007 // version 2.1 of the License, or (at your option) any later version. 008 // 009 // This library is distributed in the hope that it will be useful, 010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 012 // GNU General Public License for more details. 013 // 014 // You should have received a copy of the GNU Lesser General Public 015 // License along with this program; if not, write to the Free Software 016 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 017 /////////////////////////////////////////////////////////////////////////////// 018 019 package de.spieleck.app.turn.pairing; 020 021 import java.util.Arrays; 022 import java.util.Random; 023 024 import de.spieleck.app.turn.Game; 025 import de.spieleck.app.turn.Player; 026 import de.spieleck.app.turn.SplittingMode; 027 import de.spieleck.app.turn.PlayerRegistry; 028 029 /** 030 * This is a simple pairing mode, which simply chooses the 031 * top-N number of players to play a true final. 032 * 033 * <p><a href="$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/pairing/FinalPairing.java $">$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/pairing/FinalPairing.java $</a></p> 034 * 035 * @author Frank S. Nestel 036 * @author $Author: nestefan $ 037 * @version $Revision: 2 $ $Date: 2006-03-20 14:33:27 +0100 (Mo, 20 Mrz 2006) $ $Author: nestefan $ 038 */ 039 public class FinalPairing 040 extends BasePairing 041 { 042 public Game[] pairing(int round, PlayerRegistry pRegistry, SplittingMode sm) 043 { 044 Player[] standing = pRegistry.getActivePlayers(); 045 Arrays.sort(standing); 046 GameImpl[] res = new GameImpl[1]; 047 res[0] = new GameImpl(1); 048 for(int i = 0; i < sm.optimal(); i++) 049 res[0].add(standing[i]); 050 return res; 051 } 052 }