001 /////////////////////////////////////////////////////////////////////////////// 002 // Copyright (c) 2006, Frank S. Nestel, All Rights Reserved. 003 // 004 // This library is free software; you can redistribute it and/or 005 // modify it under the terms of the GNU Lesser General Public 006 // License as published by the Free Software Foundation; either 007 // version 2.1 of the License, or (at your option) any later version. 008 // 009 // This library is distributed in the hope that it will be useful, 010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 012 // GNU General Public License for more details. 013 // 014 // You should have received a copy of the GNU Lesser General Public 015 // License along with this program; if not, write to the Free Software 016 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 017 /////////////////////////////////////////////////////////////////////////////// 018 019 package de.spieleck.app.turn.pairing; 020 021 import java.util.Arrays; 022 import java.util.Random; 023 024 import de.spieleck.app.turn.Game; 025 import de.spieleck.app.turn.Player; 026 import de.spieleck.app.turn.SplittingMode; 027 import de.spieleck.app.turn.PlayerRegistry; 028 029 /** 030 * A pairing mode, randomly shuffling players. 031 * E.g. good for a first round in a tourney. 032 * 033 * <p><a href="$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/pairing/RandomPairing.java $">$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/pairing/RandomPairing.java $</a></p> 034 * 035 * @author Frank S. Nestel 036 * @author $Author: nestefan $ 037 * @version $Revision: 2 $ $Date: 2006-03-20 14:33:27 +0100 (Mo, 20 Mrz 2006) $ $Author: nestefan $ 038 */ 039 public class RandomPairing 040 extends BasePairing 041 { 042 private Random rand = new Random(); // new Random(42L); 043 044 public Game[] pairing(int round, PlayerRegistry pRegistry, SplittingMode sm) 045 { 046 Player[] standing = pRegistry.getActivePlayers(); 047 int n = standing.length; 048 int[] splitting = sm.split(n); 049 Player[] st2 = new Player[n]; 050 System.arraycopy(standing, 0, st2, 0, n); 051 // Shuffle the Array 052 for(int i = 0; i < n; i++) 053 { 054 int r = i + rand.nextInt(n-i); 055 Player p1 = st2[i]; 056 st2[i] = st2[r]; 057 st2[r] = p1; 058 } 059 int gameCount = sum(splitting); 060 int j = 0; 061 int k = 0; 062 int l = 0; 063 GameImpl[] res = new GameImpl[gameCount]; 064 while ( k < gameCount ) 065 { 066 while ( splitting[j] == 0 ) 067 j++; 068 GameImpl g = new GameImpl(k+1, st2, l, j); 069 l += j; 070 res[k++] = g; 071 splitting[j]--; 072 } 073 return res; 074 } 075 076 public String toString() 077 { 078 return "RandomPairing"; 079 } 080 }