001 /////////////////////////////////////////////////////////////////////////////// 002 // Copyright (c) 2006, Frank S. Nestel, All Rights Reserved. 003 // 004 // This library is free software; you can redistribute it and/or 005 // modify it under the terms of the GNU Lesser General Public 006 // License as published by the Free Software Foundation; either 007 // version 2.1 of the License, or (at your option) any later version. 008 // 009 // This library is distributed in the hope that it will be useful, 010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 012 // GNU General Public License for more details. 013 // 014 // You should have received a copy of the GNU Lesser General Public 015 // License along with this program; if not, write to the Free Software 016 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 017 /////////////////////////////////////////////////////////////////////////////// 018 019 package de.spieleck.app.turn.scoring; 020 021 import de.spieleck.app.turn.PlayerGameScore; 022 import de.spieleck.app.turn.PlayerScore; 023 024 /** 025 * A ScoringMode for the game Mü. 026 * <br /> 027 * During a match of the card game, every player obtains 028 * a individual score which is used as his outcome. The 029 * inter table normalization only consists of making the 030 * sum of scores on a table being zero summed. 031 * 032 * <p><a href="$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/scoring/Mue.java $">$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/scoring/Mue.java $</a></p> 033 * 034 * @author Frank S. Nestel 035 * @author $Author: nestefan $ 036 * @version $Revision: 2 $ $Date: 2006-03-20 14:33:27 +0100 (Mo, 20 Mrz 2006) $ $Author: nestefan $ 037 */ 038 public class Mue 039 extends BaseScoring 040 { 041 public PlayerGameScore parseRawScore(String line) 042 { 043 return new MueScore(Double.parseDouble(line)); 044 } 045 046 public PlayerGameScore[] adjustScore(PlayerGameScore[] pgs) 047 { 048 double h = 0.0; 049 for(int i = 0; i < pgs.length; i++) 050 h += ((MueScore)pgs[i]).d; 051 h /= pgs.length; 052 MueScore[] res = new MueScore[pgs.length]; 053 for(int i = 0; i < pgs.length; i++) 054 res[i] = new MueScore(((MueScore)pgs[i]).d - h); 055 return res; 056 } 057 058 public PlayerGameScore zeroScore() 059 { 060 return new MueScore(0); 061 } 062 063 public PlayerScore addPlayers(PlayerScore ps, PlayerScore pgs) 064 { 065 return new MueScore(((MueScore)ps).d + ((MueScore)pgs).d); 066 } 067 068 public static class MueScore 069 implements PlayerGameScore, PlayerScore 070 { 071 private double d; 072 073 public MueScore(double d) 074 { 075 this.d = d; 076 } 077 078 public int compareTo(Object o) 079 { 080 if ( ! ( o instanceof MueScore ) ) 081 return -1; 082 double delta = this.d - ((MueScore)o).d; 083 if ( delta > 0.0 ) 084 return +1; 085 else if ( delta < 0.0 ) 086 return -1; 087 return 0; 088 } 089 090 public String toString() 091 { 092 return Double.toString(d); 093 } 094 } 095 096 public String toString() 097 { 098 return "Mue"; 099 } 100 }