001    ///////////////////////////////////////////////////////////////////////////////
002    // Copyright (c) 2006, Frank S. Nestel, All Rights Reserved.
003    //
004    // This library is free software; you can redistribute it and/or
005    // modify it under the terms of the GNU Lesser General Public
006    // License as published by the Free Software Foundation; either
007    // version 2.1 of the License, or (at your option) any later version.
008    //
009    // This library is distributed in the hope that it will be useful,
010    // but WITHOUT ANY WARRANTY; without even the implied warranty of
011    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
012    // GNU General Public License for more details.
013    //
014    // You should have received a copy of the GNU Lesser General Public
015    // License along with this program; if not, write to the Free Software
016    // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
017    ///////////////////////////////////////////////////////////////////////////////
018    
019    package de.spieleck.app.turn.scoring;
020    
021    import de.spieleck.app.turn.PlayerGameScore;
022    import de.spieleck.app.turn.PlayerScore;
023    
024    /**
025     * A ScoringMode for the game Mü.
026     * <br />
027     * During a match of the card game, every player obtains
028     * a individual score which is used as his outcome. The
029     * inter table normalization only consists of making the 
030     * sum of scores on a table being zero summed.
031     *
032     * <p><a href="$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/scoring/Mue.java $">$URL: https://svn.sourceforge.net/svnroot/jtourney/src/de/spieleck/app/turn/scoring/Mue.java $</a></p>
033     *
034     * @author Frank S. Nestel
035     * @author $Author: nestefan $
036     * @version $Revision: 2 $ $Date: 2006-03-20 14:33:27 +0100 (Mo, 20 Mrz 2006) $ $Author: nestefan $
037     */
038    public class Mue
039        extends BaseScoring
040    {
041        public PlayerGameScore parseRawScore(String line)
042        {
043            return new MueScore(Double.parseDouble(line));
044        }
045    
046        public PlayerGameScore[] adjustScore(PlayerGameScore[] pgs)
047        {
048            double h = 0.0;
049            for(int i = 0; i < pgs.length; i++)
050                h += ((MueScore)pgs[i]).d;
051            h /= pgs.length;
052            MueScore[] res = new MueScore[pgs.length];
053            for(int i = 0; i < pgs.length; i++)
054                res[i] = new MueScore(((MueScore)pgs[i]).d - h);
055            return res;
056        }
057    
058        public PlayerGameScore zeroScore()
059        {
060            return new MueScore(0);
061        }
062    
063        public PlayerScore addPlayers(PlayerScore ps, PlayerScore pgs)
064        {
065            return new MueScore(((MueScore)ps).d + ((MueScore)pgs).d);
066        }
067    
068        public static class MueScore
069            implements PlayerGameScore, PlayerScore
070        {
071            private double d;
072    
073            public MueScore(double d)
074            {
075                this.d = d;
076            }
077    
078            public int compareTo(Object o)
079            {
080                if ( ! ( o instanceof MueScore ) ) 
081                    return -1;
082                double delta = this.d - ((MueScore)o).d;
083                if ( delta > 0.0 )
084                    return +1;
085                else if ( delta < 0.0 )
086                    return -1;
087                return 0;
088            }
089    
090            public String toString()
091            {
092                return Double.toString(d);
093            }
094        }
095    
096        public String toString()
097        {
098            return "Mue";
099        }
100    }