JTourney is a very simple design. It merely parses text files
into it's memory and composes new ones on design. While parsing it's
internal datafiles it also feeds this internal information to
the RenderMode , therefore it provides you with
more readable information than just the raw internal text
files.
Note the system never stores things like standings or total scores
of players
internally. It turned out, that parsing input is very fast and
never is a real problem for (say) 100 participants and 12 rounds
(this is not a limit, it can handle more participants
and more rounds) on a recent PC.
While this architecture is from the computer stone age it is
flexible and powerful. Maybe a bit volatile, but after all it
is entirely appropriate to put whatever kind of GUI on top
if necessary!
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