|
Jacson | |||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use de.spieleck.app.turn | |
---|---|
de.spieleck.app.turn | |
de.spieleck.app.turn.pairing | |
de.spieleck.app.turn.rendering | |
de.spieleck.app.turn.scoring | |
de.spieleck.app.turn.splitting |
Classes in de.spieleck.app.turn used by de.spieleck.app.turn | |
---|---|
FileProxy
Handle strange editable fileformats. |
|
Game
A Game represents a single game or table or seating, that is the atomic unit of Splitting the Tournament Scheduling. |
|
GameResult
A GameResult is a Game attached with a PlayerGameScore for every Player. |
|
LineSource
Quick hack to make reading lines of file a bit like iterating. |
|
LineSourceInited
Interface marking classes which are initialized by reading a {link LineSource}. |
|
Player
This class could have named "Participant" for higher abstraction, it contains information about name and scoring. |
|
PlayerGameScore
The PlayerGameScore represents the score a Player
achieves during a single game or table. |
|
PlayerRegistry
A registry to hold Player objects and their metainformation. |
|
PlayerScore
A PlayerScore corresponds to the accumulated score of a Player
during a tournament. |
|
RenderMode
A RenderMode cares about how to forward tournament information to whatever output channel. |
|
Run
Simple facade driver for the tournament system. |
|
ScoringMode
Represents a way how games and players are scored. |
|
SplittingMode
Implementations of this are responsible for dividing the number of players into boards or tables. |
Classes in de.spieleck.app.turn used by de.spieleck.app.turn.pairing | |
---|---|
Game
A Game represents a single game or table or seating, that is the atomic unit of Splitting the Tournament Scheduling. |
|
PairingMode
A pairing mode reflects a way to distribute participants ({link Player}s) to games or table. |
|
Player
This class could have named "Participant" for higher abstraction, it contains information about name and scoring. |
|
PlayerRegistry
A registry to hold Player objects and their metainformation. |
|
SplittingMode
Implementations of this are responsible for dividing the number of players into boards or tables. |
Classes in de.spieleck.app.turn used by de.spieleck.app.turn.rendering | |
---|---|
LineSource
Quick hack to make reading lines of file a bit like iterating. |
|
LineSourceInited
Interface marking classes which are initialized by reading a {link LineSource}. |
|
RenderMode
A RenderMode cares about how to forward tournament information to whatever output channel. |
Classes in de.spieleck.app.turn used by de.spieleck.app.turn.scoring | |
---|---|
LineSource
Quick hack to make reading lines of file a bit like iterating. |
|
LineSourceInited
Interface marking classes which are initialized by reading a {link LineSource}. |
|
PlayerGameScore
The PlayerGameScore represents the score a Player
achieves during a single game or table. |
|
PlayerScore
A PlayerScore corresponds to the accumulated score of a Player
during a tournament. |
|
ScoringMode
Represents a way how games and players are scored. |
Classes in de.spieleck.app.turn used by de.spieleck.app.turn.splitting | |
---|---|
LineSource
Quick hack to make reading lines of file a bit like iterating. |
|
LineSourceInited
Interface marking classes which are initialized by reading a {link LineSource}. |
|
SplittingMode
Implementations of this are responsible for dividing the number of players into boards or tables. |
|
spieleck.de | |||||||||
PREV NEXT | FRAMES NO FRAMES |