Jacson

Uses of Package
de.spieleck.app.turn

Packages that use de.spieleck.app.turn
de.spieleck.app.turn   
de.spieleck.app.turn.pairing   
de.spieleck.app.turn.rendering   
de.spieleck.app.turn.scoring   
de.spieleck.app.turn.splitting   
 

Classes in de.spieleck.app.turn used by de.spieleck.app.turn
FileProxy
          Handle strange editable fileformats.
Game
          A Game represents a single game or table or seating, that is the atomic unit of Splitting the Tournament Scheduling.
GameResult
          A GameResult is a Game attached with a PlayerGameScore for every Player.
LineSource
          Quick hack to make reading lines of file a bit like iterating.
LineSourceInited
          Interface marking classes which are initialized by reading a {link LineSource}.
Player
          This class could have named "Participant" for higher abstraction, it contains information about name and scoring.
PlayerGameScore
          The PlayerGameScore represents the score a Player achieves during a single game or table.
PlayerRegistry
          A registry to hold Player objects and their metainformation.
PlayerScore
          A PlayerScore corresponds to the accumulated score of a Player during a tournament.
RenderMode
          A RenderMode cares about how to forward tournament information to whatever output channel.
Run
          Simple facade driver for the tournament system.
ScoringMode
          Represents a way how games and players are scored.
SplittingMode
          Implementations of this are responsible for dividing the number of players into boards or tables.
 

Classes in de.spieleck.app.turn used by de.spieleck.app.turn.pairing
Game
          A Game represents a single game or table or seating, that is the atomic unit of Splitting the Tournament Scheduling.
PairingMode
          A pairing mode reflects a way to distribute participants ({link Player}s) to games or table.
Player
          This class could have named "Participant" for higher abstraction, it contains information about name and scoring.
PlayerRegistry
          A registry to hold Player objects and their metainformation.
SplittingMode
          Implementations of this are responsible for dividing the number of players into boards or tables.
 

Classes in de.spieleck.app.turn used by de.spieleck.app.turn.rendering
LineSource
          Quick hack to make reading lines of file a bit like iterating.
LineSourceInited
          Interface marking classes which are initialized by reading a {link LineSource}.
RenderMode
          A RenderMode cares about how to forward tournament information to whatever output channel.
 

Classes in de.spieleck.app.turn used by de.spieleck.app.turn.scoring
LineSource
          Quick hack to make reading lines of file a bit like iterating.
LineSourceInited
          Interface marking classes which are initialized by reading a {link LineSource}.
PlayerGameScore
          The PlayerGameScore represents the score a Player achieves during a single game or table.
PlayerScore
          A PlayerScore corresponds to the accumulated score of a Player during a tournament.
ScoringMode
          Represents a way how games and players are scored.
 

Classes in de.spieleck.app.turn used by de.spieleck.app.turn.splitting
LineSource
          Quick hack to make reading lines of file a bit like iterating.
LineSourceInited
          Interface marking classes which are initialized by reading a {link LineSource}.
SplittingMode
          Implementations of this are responsible for dividing the number of players into boards or tables.
 


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