|
Interface Summary |
| Game |
A Game represents a single game or table or seating, that is
the atomic unit of Splitting the Tournament Scheduling. |
| LineSourceInited |
Interface marking classes which are initialized by reading a
{link LineSource}. |
| PairingMode |
A pairing mode reflects a way to distribute participants ({link Player}s) to
games or table. |
| PlayerGameScore |
The PlayerGameScore represents the score a Player
achieves during a single game or table. |
| PlayerRegistry |
A registry to hold Player objects and their metainformation. |
| PlayerScore |
A PlayerScore corresponds to the accumulated score of a Player
during a tournament. |
| RenderMode |
A RenderMode cares about how to forward tournament information
to whatever output channel. |
| ScoringMode |
Represents a way how games and players are scored. |
| SplittingMode |
Implementations of this are responsible for dividing the
number of players into boards or tables. |
| Version |
Dummy Interface to make verious version information available to runtime. |